Roblox CEO: We Want AI To Generate Full Games
Channel: Alex Kantrowitz
Published at: 2025-03-12
YouTube video id: LAegsjvJQNU
Source: https://www.youtube.com/watch?v=LAegsjvJQNU
Roblox CEO Dave bazooki joins us to talk about creating games with generative AI safety on the platform and whether you should give your kids money to play with on Roblox that's coming up right after this welcome to Big technology podcast a show for cool-headed nuon conversation of the tech world and Beyond we're joined today by Roblox CEO Dave bazooki he is the CEO of a very large app with 855 million daily active users across 190 countries they're not all uh they're not all children 60% are over 13 years old so we'll talk about the appeal of the platform the safety measures the company is putting into place to keep Kids Safe uh and whether or not it's a smart idea to give kids money when they're on cuz I know my friends uh their kids they're asking for money for Roblox and I want to speak with Dave about whether they should give uh the kids that money so uh mostly excited to speak about the AI stuff we're going to go into depth about creating games with AI in the first half and it's my pleasure to welcome Dave to the show Dave great to see you welcome to the show thank you so much I'm really excited to be here and these are fun topics so thanks for having me definitely I am a user of Roblox I can't say I'm an active user but I do know that when I'm around my uh younger cousins or uh my friends kids I fire the app up and uh they show me how to play the games and it's really it's usually a pretty good time uh well hey welcome fellow Roblox user I've been a Roblox user for 18 years going on 20 okay great and so the question is what are games going to look like in the future because to this point you have a platform where people can build games and then you could go out and play the games yourself um and a lot of that is pretty painstaking taking certain features and moving them in certain directions to enable certain actions and you could spend a lot of time building games building games takes a lot of time then this thing called generative AI happens and all of a sudden the idea to build uh becomes different where maybe some people say you could just prompt the game and it will show up now I I don't think Roblox is there yet but I do know that it's on the road map so talk a little bit about how you envision generative AI coming into your creation process and where things stand today you know it's pretty interesting thing if we go back 20 or 30 years and so many of the things um maybe we would imagine 20 or 30 or 40 years ago and we'd read them in sci-fi books some of them have started to come true the you know the Dick Tracy watch has started to come true and what we would think of as the web has started to come true and when we started the company 20 years ago we had the notion of this um 3D digital platform in the cloud and if we gave people this 3D platform form we would see interesting stuff to zero in on your question I think the fun answer is we don't even know and I feel that the reason we don't even know is there's a nuanced angle to AI which accelerates all of us as humans whether we're an artist or a 3D designer or just someone with an idea um we accelerate that it it helps us be a better Creator arguably just like Photoshop helped people who used to paint with oil be better creators so we're going to see a lot of human accelerator but there's a second Nuance which is what is a game and as we start to have in addition to AI creation within the games themselves and within experiences the ability for all of us to access AI at any point in any time it creates almost a new opportunity where we don't know what a game is and and where I'm going with this is in addition to AI creation pretty soon we're going to have 3D generation and text generation available within any Roblox game and so what that what that means is for example a fashion experience like dress to impress where we typically put things on and shop and put an outfit together will be someday complemented with you or I describing what kind of outfit we would like to create and so it's interesting to imagine that AI May accelerate creation not just for game creators but for every player of games right so if you want to customize your experience maybe you can prompt your way into a character that looks exactly like you want it to look like and people who watch Project Runway and say I have those ideas in my head I just don't know how to sew them I don't know how to cut the fabric when they start describing those ideas with text or voice prompt they may start to see those ideas come to fruition that's just a really small vertical slice of why we think there there's an emergent new world of what is a game as AI starts to power some of these experiences how far is Roblox from a place where you could say you know imagine a world where you know the characters are dragons and I'm trying to do this and these are the objectives and it should be elegant uh but you know easy for users to play and then it just creates the game in you know in and of itself we're getting closer at remarkably high speed and one of the accelerance of this and this is true for any AI system is the more data that's available for training in a legal copyright to compliant way the more quickly we can build up AI power power and Roblox is unique that we have an enormous amount of 3D data 3D objects 3D scenes me there's hundreds and hundreds of medieval castles there's thousands of cars there's thousands of dragons and all of this we're using that data to create um not an llm but a 3D foundational model within our AI team and we're we we've said publicly we're going to release the first version of it this quarter and we're going to release it in several forms we're going to release it as a open- source 3D foundational model um for some PE you know for others to use we're going to release it in Roblox studio so you you will be able to say make me a good Dragon um but we're also going to release it for creators to use within their games so we will be testing the very first version of you and I in a Roblox experience Ian saying you make your dragon and I make my lion and we we start to see them emerge uh obviously it's version one um but this is going to happen this quarter what about like building like I guess so these are elements of a game um do you envision actually being able to prompt and play a game I think this is really um insightful because elements ultimately add up to The Full Experience and and the full experience of a game especially on Roblox is is really quite Rich we have 3D objects um uh unbeknown to a lot of people the 3D objects on roblox actually tend to be physically pretty realistic we run physics simulation cars have wheels if Wheels fall off cars the cars skid out uh we have 3D terrain we have a lot of code embedded in all of those objects uh Roblox game creators embed code at the World level and the object level and you're exactly right the the North Star is not just object creation but full on experience creation to where um one could imagine someone drawing a few sketches of characters describing a few fun type of gaml and literally generating their own Roblox experience from that can I tell you a crazy thing that I did uh I was I mean crazy who knows you'll be the judge uh I was on Claude earlier today I guess I was thinking about this interview and I said can you create me like a a game where a journalist hunts for scoops and they have to ask the characters uh for a scoop three times and then at the third time they will give you a scoop and you get a point for each scoop and it actually builds the game it codes up the game and uh it starts out as like it's just like um a text game so like you click on the character and then you you know ask three times and then eventually like like you might get the um you might get the experience built out then I I prompted it again and I said actually I want this to be uh a Town Square that you walk around where characters walk around so it creates it and it has like depersonalized emojis like the uh lawyer is like a law icon I said no I actually want these to look look like people and then it goes ahead and recodes it and now it then it works literally took me 10 minutes I coded it up and even gave it a name it was called scoop Hunter which I didn't even prompt it with next thing I know I'm going out and playing it now I know that's much more basic than um than a Roblox game but like it does make you see the path to be able to get there so I'm curious what you think about that and how far away you think we might be from being able to do that within Roblox I don't think we're too far away and I think what you're doing it's fun to imagine the prompts you gave Cloud to trying those same prompts in a full immersive 3D environment ultimately over time and I I feel where you're going with that is exactly right I like the notion of your gam scoop Hunter I like the idea of the um the the full physical fabric of that system is a high resolution 3D environment a 3D environment that can run on any device a 3D environment that can be multiplayer around the world and that that fabric then can support that that query we're going to need some uh NPCs powered by AI we we might need different personalities that think about their Scoops we might need a great Town Square that you would stylize more as you discussed it and that'll all come to life so I think we're not that far away from that and so not that next year I won't say when but I will say we're we're GNA ship in q1 both text generation as well as 3D um object generation in Roblox experiences and we would philosophically agree with you that full experience generation is the highest way to think about that a a full experience that's immersive is 3D objects its prompts it's code it's a it's pulling all of that together I think where this ultimately leads to um as computers get faster and have more and more performance is almost um where you're going with that is happening in real time as you're walking around a 3D environment and the ultimate um when we think about how you and I might dream when we're in a dream we're literally generating a 3D environment in real time that's changing very quickly as we move around that dream and so in a way what you're describing about if it's done in real time and your you're walking around scoop Hunter and you say whoa morph into this I want sci-fi scoop Hunter with a you know the Supreme Council of 10,000 scoopers and it morphs into that you could imagine all of that happening in real time so you're saying you want the players also to be able to prompt as they're there to change the game experience I I think the the more we think of a game experience as available to the player not just the traditional game creator the more robust the technology is and and we you know at Roblox Roblox studi is a very powerful tool all of the facilities in Roblox Studio we want available to the game creator AI creation interactive modeling 3D things so there's really kind of a blurry between the studio tool and the Creator and what you're talking about could be done by the user in real time so just to confirm this is your Northstar you're interested in in well let's just say goal this is your goal you're interested in creating a a experience where I could prompt an experience out of thin air like I did with scoop Hunter and then as I'm playing a game or I'm in an experience I as the user can prompt my way through it to make it sort of shaped to the way that I want to experience the experience yeah and I would say it's bigger than a goal I think there's a class of Technology problem s that don't involve things like faster than light travel or hacking human biology that we can imagine with more compute and better algorithms are naturally going to emerge this is one of those that I believe is just naturally going to emerge it gives us the opportunity not just to set that as an interesting goal for those who want that type of environment but also something that will naturally emerge I'm not sure everyone 247 will be running around Roblox dynamically creating environments all the time because many of us will be hanging out with our friends going to a concert many of us will like to go to the creations of other people many of us will still like to play hide and go seek but for those who want to use that type of experience or creation I do think it'll become available yeah because that's that is the thing about this right when you play a game um the thing about it that makes it so enjoyable is the Taste and the talent of the game creator that's correct like we like to play Assassin's Creed in this house and part of the joy of Assassin's Creed is just the Brilliance of uh the Ubisoft creators who have gone out and built that game you could you experience it in the quests you experience it everywhere now when it comes to prompting a game um it's almost like you could have a quote unquote Normie try to prompt a game but I'm not I'm not as as bullish that they'll be able to do what the greats can do and and replicate what makes playing a game so magical it it reminds me a little of when I was younger I got a Mac plus and the Mac just came out and the Mac had wizzywig windows and fonts and all of a everyone thought they could do text layout and typography and we saw all these documents with 39 different fonts that look like crap um and I think there's a little bit of an analogy to that where font craftsmanship and layout used to be done with movable type it moved online to photoshop and other tools but still there's crafts people who are really good at layout and I think think the same is true as we move from oil painting to digital tools and photography I think the same will stay for that Assassin's Creed um game you mentioned like there will be a lot of taste and a lot of art even with the AI acceleration do you think that AI can replicate that human taste and Brilliance that it takes to create a great game like I was speaking with de I want I want let me put the context here I was speaking with de aabis who had his uh AI game player go and beat go Alpha go beat Lisa dull the Grand Master there and I was talking to him about like where do you want AI to go and he says I want to be able to not just play go but to prompt go and go is obviously a game that has stood the test of time over the years and what Demis was saying is like I I am trying to build AI that can actually go ahead and build a game as brilliant and as elegant as those that designed go eons ago so let me put that to you I want to want to ask you uh do you think AI can can do this I I think there's about five really interesting threads right now I think we're still in the early forms of AI where arguably AI is super good at word manipulation um and it's learning shape rotation and shape manipulation and and more spatial type things and Engineering things so I think we're early there 10,000 years from today will AI be able to generate games and experiences that are maybe indistinguishable from humans I could see that um what's interesting though is thinking through what does that really mean for us culturally and a society between here in that next 10,000 years because there there is a notion that we um there's an an optimistic notion that we still like things built by humans in a way as well and we sometimes like to buy that Designer thing rather than that you know mechanical thing so um I don't know how we go from here over the next 10,000 years I do think ultimately AI is going to get pretty smart yeah I would be at this point I would say I'd be surprised if the AI can prompt a brilliant game uh like an Assassin's Creed uh on in the long term I imagine it will so let me let me ask you a question about how you're doing this you're you're building a a a 3D uh foundational model um everything we hear about building foundational models is it's exceptionally expensive takes the best AI talent to really do it well um and it's only available to a few companies now Roblox is not a small company the day we speaking the market cap is north of $37 billion um but I want to know how you're able to do it with the resources that you have um whe whether you're yeah basically whether you're able to build what you want to build and how tough this has been uh it's super tough we I was in a meeting yesterday I I I join our AI group um very often to check in on I would say not just our 3D foundational model but our text gen and ultimately our experience generational model and we should also talk about ultimately NPC models as well because that's the kind of the Sci-Fi complement to 3D experience generation is uh Avatar generation as well uh we have a really large AI team and the the beauty of uh it's pretty big it's like um because think if if you look at our history we've we've made some Acquisitions with loom Ai and some brilliant Talent there we've been constantly hiring and we've been building models for four years now primarily for text and voice safety for uh asset and moderation and we've gotten really good at building and running AI at ROBLOX behind the scenes there's over 200 different models running on our system that are doing so many things at higher quality and higher performance we we have also gotten very good at running relatively complex models efficient and and I uh you know deep seeks in the news that that's kind of you know rings the bell for us because our voice model um runs very efficiently we're able to use it to um help moderate all the voice on our platform and we've we've even open- sourced um one of our voice models so other people can use this model for safety and civility so bridging that into 3D generation um where I have a lot of experience with that um we also have an amazing amount of data and a a very um big data set that I mentioned is is usable for training object 3D object uh generation and started put that together so um we're training we have enough Hardware we have a great team and we're going to run this efficiently so that any Creator can use it in their in their game um so we think we're unque L poised to generate this 3D foundational model and expand on that and it's all proprietary all proprietary okay um and you're training on actual gameplay to be able to create more gameplay or not yet so you're um this is very perceptive because we have both static information which would be 3D objects and shapes we have something more than static in which is the code embedded in those objects so cars on Roblox uh we call them 4D cars not 3D because they have code like how how do when do you open the door how does the user interface work on that what are the properties of the wheels and the motors on that car so we have that data to train on as well how does a car actually function as opposed to how does it look good the the future that so once again in a privacy compliant and IP compliant way is we also will know more and more how people interact with objects um what's a typical way for you or I to walk through a building how do people um interact in a sword fight when they're pretending they're Knights how do people climb on cars so that uh time-based information complements the static information and starts to Beck in more interactive type experiences and and I I I would say when I say proprietary proprietary plus of course the huge open source ecosystem that's out there for tools open source complimentary things but all of the 3D stuff very heavily proprietary okay so what I'm hearing is you're training on the objects some of the interactions but not actual gamep play to be used to generate more gameplay not yet um I would say not yet and I would say um training on game play isn't necessarily something we would use to create game play uh but training on gameplay may allow when you or I you pick your favorite historical figure whether it's you know uh George Washington or you know the founder of any country um that data may allow us to make more natural Avatar simulations as well it may allow a um your your um scoopers to act more natural you know like if we know what how how those various character archetypes work when they've got a scoop and they want to share it with you so I think we'll we'll see that ultimately Drive Avatar simulation as well okay and now David I want to ask you um you're probably better positioned than most to answer this question which is we've been asking when can you prompt uh a a blueprint for instance when can you prompt a design of a piece of furniture the systems hallucinate too much right now to actually be able to do that in a useful way at least those that I've seen maybe someone's built one uh having built this or work being someone that's working on one of these foundational models uh for 3D you're somebody that understands the spatial dynamics of something how things interact with each other in the real world um do you think that this type of Technology can then be applied to be able to successfully uh be able to prompt a blueprint p uh prompt Furniture Design prompt some sort of uh Town layout whatever whatever permutation of this you might imagine this is really interesting because there are there's probably um hundreds of thousands of town layouts on Roblox and there are probably um as we start to use the data of human motion through those Town layouts there's I'm sure a lot of embedded information what layouts work what layouts promote better social cohesion what town layouts aren't very good and the combination of the those existing Town layouts plus how people interact with them does beckon a future of um really the interesting thought of get useful typee of layouts from what's traditionally thought of as a game engine that could actually be used for real life purposes uh I I'll give you one example I just saw a few days ago we asked our 3D foundational model to generate an over- the road 18-wheel semitrailer and we started constraining it a bit we started saying make it fit in this size and these models are getting smart enough that in a smaller size will generate the the cab of the trailer without the trailer and in a larger box we say oh now you have enough space to generate the trailer so I I like the idea of a Creator on Roblox who's thinking of it as a game using our AI to build a fun game called build my own house um have some AI help power it and have it be a mix of human intuition and AI to build to make the house really functional and uh over in AutoCAD land or repet land or these beautiful 3D architectural programs imagining those being driven by AI physics and Aesthetics I think we you know we're all going to be designing our own homes absolutely okay we got some questions from our Discord uh a lot of them about responsibility uh starting with the AI responsibility question uh we have a member that says AI likely will soon be building its own worlds inside Roblox um who actually takes responsibility if something goes wrong is it going to be the user is it going to be Roblox who's responsible if AI builds something bad well I think what we're going to see wonderful question um and I I I you know we are put in a position where we we have an amazing amount of responsibility here year of a wide range of Ages we're running in different countries with different regulations and policies and where I see this going is we need to be hand we need to be able to handle whatever comes out of AI and what that means is if one of our creators makes a really interesting 3D experience and they're running in a fairly untethered mode will give them the guidelines on the type of experience the age range but it's our job to be watching that still and I think it's our job to be using AI to analyze the output of what their I bu AI built to see is it policy compliant and so we take that responsibility uh we take the responsibility of making sure you can predict and Trust the policy of what is on our platform okay so it will be roblox's responsibility not the Creator that promps we it is still the Creator's responsibility like we have terms of service do not build this we do not tolerate this we have zero tolerance for a wide range of things including bullying hate you name it but if someone does if someone breaks that policy we're going to catch it and we're going to handle it and so it's really both okay so no new precedent on digital liability if someone uses your prompting tool no I don't think so but if the prompting tool hallucinates some weird uh humans can already hallucinate weird yeah but anyway when you use a prompting tool you give up some control but I I hear what you're saying we can and we do all right let's take a break and we're going to come back and we're going to talk a little bit more about child safety um covering the Hindenberg research report and then I want want to talk about the metaverse and I want to talk about financial responsibility within Roblox which is something you and I spoke about offline and I I definitely want to get to all right we'll be back right after this and we're back here on big technology podcast with Roblox CEO Dave bazooki Dave thank you so much for coming and speaking with us I've been telling you I told you right beforehand that I've been following Roblox for a very long time uh got younger cousins friends kids that use it and gotten a chance to see the platform and uh it's a fascinating place and they they do love it so U let's ask a couple of these safety questions just my job I have to ask you them um so don't get too mad at me but I got to run through some of these accusations we actually like talking about this and we feel it's a wonderful area for the future to really lean in on so we don't if anything we welcome the discussion okay great that's great to hear so let me bring up some of the points that Hindenberg research made and and toss them over to you uh first they say that Roblox uh has lied to investors regulators and advertisers about the number of people on the platform invest inflating a key metric by 25 to 42% uh and that engage yeah it's interesting that Hindenberg is no longer in business um now I'm not going to say there's any correlation right to their out of business now yes but it is interesting they're no longer in business and and on this point in particular particular you know on TV publicly on earnings call we completely disavow the the whole allegation and the the interesting thing is investors can look at the ratio of the time on Roblox to the hours on Roblox to the bookings on Roblox that that's available for four or five years and you can watch the ratios of all of those and um when you dig into that math it becomes very apparent that their research was completely flawed now they say that there's a potential that Bots can inflate the numbers and there are some games that users have said are are botted out so do you think there's a chance that Bots might have been increasing those numbers uh I would say once again we report daily active accounts on the platform we are constantly constantly patrolling for we we don't call them Bots we call them acceler play or you know things that are doing weird thing and the situation you're talking about which no one on the platform wants is some experiences um there can to be an incentive to put in um account farming type activity and resell that kind of thing we're constantly getting better at that we are constantly working on that um the numbers are not are really not significant and and once again if for um the there's some interesting thing if we if we imagined 34 of the accounts on Roblox were Bots interesting that would mean a quarter of those accounts are really making a lot of money per hour because the one thing that always pencils out is raw cash in our bank account that is audited um we go through that with the Auditors we can measure it and there's no way to bot raw cash so yeah we we disavow the significance of bots in really distorting our numbers and that is the cash that Roo players are spending within the game spending that spent by so Bots don't typically spend cash um and so we we do think because our ratio relatively of cash intake to hours to dius is inspectable for four or five years um it highlights those you know kind of the the reason we push so back hard on those allegations now one of the things they say is that um you talked about how you track active accounts uh but there could be one user with multiple accounts and one of the things they say is that Roblox doesn't dealt or basically bring down the number of players uh to individual users it's more on the account level yeah I'll I'll I'll share this is a common practice and it's one of the reasons why many companies report daily active accounts or daily active uh user accounts it's because um we wouldn't we wouldn't reject you know you or I might have two Gmail accounts and uh we might use them for different things so we we count accounts we count them every day and we think it's the best way to report on what's happening on our platform right okay let's go over to Child Safety uh again we'll mention Hindenberg is is not in business but they did say that their research revealed uh XR that that roox is an x-rated pedophile hellscape exposing children to grooming pornography violent content and extremely abusive speech now even if it's just at you know much smaller percentage than they they talked about that would be an issue so how do you react to that yeah I would I would go even further and say we are disturbed by even one bad issue on the plat like it's it's serious stuffff for us um all of our employees many of them have kids on the platform I have cousins on the platform right now playing all the time uh but every day tens and tens and tens of millions of people are having an amazing experience on our platform right now one issue is too much um we constantly are improving Ming and getting better we shipped over 30 safety improvements in the last year we had a huge release in November around parental controls and giving parents um more control and we run every single asset every single video you know every single image through Ai and then one thing people don't quite always realize is unlike most other platforms on Roblox there is no sharing of images there is no posting of images that does happen on a lot of other platforms on Roblox people are connecting and communicating so we take it very seriously and it's really something we really focus on right they said that they were uh they registered as a child and found games like escape to Epstein Island and Diddy party 600 diddy games including uh survive Diddy and the run from Diddy simulator um I would say I would say in pop culture um it's no excuse for us terms that sometimes are very welcome in five hours in our culture can all of a sudden turn into very bad terms and I would say we're constantly exper you know accelerating the velocity of picking up things like that last thing on this I mean I mean yeah okay last thing on this they say that you reported a 2% over your decline uh and Trust in safety expenses as you were pushing to profitability in the second quarter of 2024 um would seem to me like as your users increase that would be an investment that you'd want to increase yeah what's interesting is they don't have access to our internal graphs that we track so carefully and uh you know I track all the time we track in our our staff meeting on the quality of our safety systems on the accuracy of our safety systems on our vision um really to protect people of all ages not just under 13 but 13 through 17 and even 18 and up and all of those all of those systems are getting so much better continuously over time the one thing they are noticing is in many areas we're accelerating Ai and in many cases we're able to move people um to more high level roles in the company so that that's a that's really an apple to oranges thing we would push back and say all of our systems are getting better as we move to more AI on those systems okay and I was I was uh going to move on but I do want to follow up on one thing you said which is that culturally things can uh appear normal one day and then next thing you know like allegations come out and they're different but something like escape to epland or like uh survive Diddy like there's no way that they were find at one moment and then not in the other I I would say in in those areas where we have historically put an enormous focus on the actual 3D content we are more and more incorporating the 3D experience as well as the description of the experience in a holistic way and so we're always improving that what does that mean well I think what you're saying uh what I'm saying is the 3D experience itself which we've been very very careful of in in what you can actually do in that your I'm agreeing with you the title of experience can also matter and needs to be more responsive to cultural events right okay all right so uh I actually want to speak with you about something concrete that also came up in our Discord which is that uh Apple recently said it's going to let parents share the kids uh a ages to limit app access um I'm very curious like do you what you think about this move uh do you support it and um yeah the question is that we got here is um should that be expanded to more operating system more operating systems and codified into law so I want to put that to you this is really a good one and we've we've taken the posture that we can't wait for mobile providers or Os us and we have have to be fully capable of doing it on our own whether it's in age estimation how we filter all text how we filter all voice all of that as these systems come to play and as we get a more reliable signal maybe from a mobile phone we of course will use to to the degree we can trust that signal as part of how we build our safety systems but I would say we can't we can't be waiting for that and have taken the the posture we can't wait for that but do you think other operating systems should follow Apple's lead here basically it's a parent inputting the age of a child sort of to make sure that an app has that information and can gate content appropriately I I feel if we could see on a mobile phone or some other device that a person we can really trust as a parent has really said that is an eight-year-old we would use that signal and that signal would be helpful to us but as far as um WEA between operating systems and our legislature that's going to be a forced issue or voluntary issue we're kind of building irrespective of it okay all right I want to wrap up talking about one of my favorite uh conversations here uh that I have with my friends uh because they have their kids I don't have kids yet hopefully someday we will um and we're going to run into this issue I'm sure because they're going to be on their phones and iPads uh without a doubt as a kids of a tech reporter this is comes with a territory um they uh they beg the parents for money to spend on Roblox and my friends are like what do I do here do I give my daughter money to spend on the internet and you know buy uh dress on Roblox or do I like not give them that money or give them a physical and not allow them to spend it online so I'm very curious to put it that question to you CEO of Roblox what would your response be well first off I remember when I was in kindergarten and I got uh 10 or 15 cents to go buy comic book and that was my allowance and every week I took that 15 cents and I walked down to the store and bought a comic book and built some financial literacy so that would be Point number one point number two the V majority of people on Roblox are not using any money and part of the reason we've we've grown is we've always viewed the platform as a free utility that brings people together with optimism and civility no matter where they are in the world and supports them and we we behind the scenes um when we're discussing things like search and Discovery and what are our algorithms and all of that stuff that's a lot in the news behind the scenes we are generally optimizing user Joy user retention um connection rather than money and I think that's that that's actually contributed to our growth is we put that first and foremost that said yes we do we build the company on the small percentage of people on our platform who use Virtual currency and that's going to be supplemented with other forms of monetization um and we're we're very appreciative of that because it allows us to build this platform and and keep moving um when it comes to kids I do feel it's 100% a parental choice I would I would never recommend to a parent oh you should spend money on Roblox I would recommend to a parent to think through their situation their family financial literacy and I would say the Roblox angle is I think more and more young people as they build financial literacy May balance physical world financial with digital world like we already do that right we have subscriptions and we have online things with physical things and so I do think um as part if for those parents who are interested in financial literacy this can be a kind of a compliment to that um there there's another thing about it in that there in a way there are situations in roblocks where young people might be able to spend virtual currency in ways that we would you know buying a ticket for an airplane or something that in a little bit of a way is a simulator of things to see later in life so you know I would leave it to parents but I think it's it's getting to be an interesting mix yeah my advice to my friend is do it give them money it doesn't have to be a lot it be coule maybe a couple bucks a week or a month and it is an amazing educational tool I think because it shows the kid you have a budget you immediately have a budget if it's a dollar or two and okay like is what they're buying the most valuable stuff in the world like a new shirt or a ski hat on their Avatar I don't know what you'll say I'll say no but uh I think that like they're going to eventually end up in the real world and they're going to have you know $1,000 in their bank account and they're going to have to learn how to allocate that and then hopefully more and I I think that early budgeting is really helpful I'm going to I would definitely do it it's an interesting thing that someone will probably write a research study on is it better for kids to give one lump of virtual currency every month or to give a little bit of virtual currency every day the once a month may have more educational Financial liter literacy impact than the once a day thing yeah like you here's your budget um you want to spend it go ahead but you're not getting any more until you know the next quote unquote paycheck I mean maybe they have to work for it maybe do some chores and you'll get $2 in your Roblox account and you spend that on the hat or the skateboard I don't know David I got to tell you my avatar is ugly I mean I'm embarrassed to be walking around with mine uh but I do think that like yeah it it's this thing where you learn work translates to money money is finite right and this is what it does I if only all parents could copy your speech right there this is your allowance you're not getting anymore I thought that that was a good model for every parent in the world great uh and so let's just close with this um CEO of Roblox uh you're you have 85 million users um what do the next five years look like for you if things go really well uh I'm super optimist IC like the like we've said We Believe 10% of the world's gaming Market can run on Roblox that's our Target we think it's going to usher in a lot of optimism a lot of human connection around the world um allowing more people to learn and create and I do think also an opportunity to usher in the use of 3D AI in a really safe and civil way so never been more optimistic all right David look thank you so much for spending the time talking with me I learned a ton about where generative AI is going we talked so much about text generation voice generation 3D generation game generation a model that understands the world to me is the next Frontier and you're living that so that's that's quite cool maybe we get scoop Hunter on the platform one day I don't know I want to play scoop Hunter I'll send you it's live as an as a CL autoa right now and um and yeah definitely thank you for taking time of the tougher questions and for showing us where the platform is going so great speaking with you and really hope to have you back sometime soon thank you Alex awesome David thank you so much uh thank you to the Roblox team for putting David on the show with me and ronon and I will be back on Friday to break down the week's news so we'll see you next time on 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